
Now I do 30+ skills in skeletons mages and 12+ revived monsters, maxed out fire golem, and am maxing corpse explosion for field of effect. In diablo 2 the necromancer for instance has summon build with amplify damage and corpse explosion, bone build, and curse build. Also skill builds are non existent so there if just 1 way to build each class. DIABLO 3 drops all you need nonstop and has endlessly increasing stats with next to no real world effect. When I found unique items I'd never seen in 20 years of playing the game with +2/3 skills and plus 10 all attributes, or complete a high level set Item collection, or when you go from getting your ass reamed even on multi-player to soloing hell formidably the game Diablo 2 FEELS so freaking rewarding when the good shit FINALLY drops/happens. Downside is that you pretty much need third party tools and websites to figure out how to make a decent build and not hit a brick wall once you reach end game (maps). Path of Exile - Great itemisation and crafting options, decent campaign, massive end game that you can push as far as you want and that will take a new player dozens of hours to "complete". Gameplay is kinda lackluster compared to Diablo though.
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Customisation is fantastic, you are able to target farm a lot of items.

Grim Dawn - Great campaign/story and you can level a lot during it. But the gameplay still holds up after all these years.ĭ3 - More fast paced, visceral combat, relatively short grind to get somewhere decent, end game gearing is just farming the same items but with better stats, does have an end game system (rifts). Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadĭ2R - "old school" game design, very few drops, no end game to speak, long end game grind, solo play is pretty tough at Hell difficulty.
